The Rise of the Golden Idol case continues with Chapter 5: The Pinnacle. After seeing the effect of memory transfers and how the testing connects to previous chapters, it’s time for the fifth and final one. This walkthrough for Chapter 5 will tell you where to find all words, the locations to look at, and how to solve each of the scenarios.
Hints are provided for each chapter and scenario before the solution is given. Use the links below to jump to the hints for scenarios or the overall chapter. Alternatively, if you’re here for the solutions, you can go straight to them, too. All of the words you’ll need to find are included in tables with the locations.
Jump To:
- Scenario 1: Beach Trip
- Scenario 2: Boardroom Brawl
- Scenario 3: Ancient Artifacts
- Scenario 4: Steelside Warehouse
- Chapter 5 Conclusion
Scenario 1: Beach Trip
Words to Find
| Location | Words to Collect |
|---|---|
| Women in orange bikini with the umbrella | Westlake |
| Woman in orange bikini with the hat | Darius |
| Eugene Marmot | Sandra, Genius, Jack |
| Machine | I.D.O.L |
| Machine, click the panel on the left | give, take, heat, memories |
| Marie Westlake, click the note | O-Range, commercial, lab staff, King, Nowak, I.D.O.L |
| Man with the camera | Marmot, added |
| Man with the camera, click the note | O-Range, Marie, Westlake |
| Green bag, click note | models |
| Green bag, click second note | Adrian |
| [Inside Van] Medic at foot of the bed | destroyed, dead |
| [Inside Van] Girl receiving medical treatment | memories |
| [Inside Van] Medic on the right | Harper |
| [Inside Van] Ambulance duty list | Ridley, Cano, Ellis, Simpson, medics |
| [Inside Van] Woman with blue hair, click first note | provided, Eugene, Marmot |
| [Inside Van] Bag with a circle | overdose, poisoning, allergy |
| [Inside Van] Bag with cross, click note | Sunnies, Europhia, Crystal, Portal, energetic, happy, numb, trippy |
Hints to Solve the Scenario:
Hints for Photos:
- Start with the briefcase in the van and use the Luxe Catalogue to help work out the girls
- Use the distinguishing features of the girls such as beauty marks. Only three of them don’t have beauty marks, and there are two girls without them in the photo.
- Consider hair types but length can change.
Hints for Names:
- Three characters are recurring, so you’ll be able to fill them in right away.
- After working out the photos, you’ll have the names of the girls. Look for similarities between the photos such as earrings to help identify them.
- Dialogue will help you find out the first names of the photographer and agent.
- Check the notes in people’s pockets to work out last names
Hints for Bags:
- Most of the bags have lipstick in, and you can compare these to the photos to easily identify the owners.
- Consider the contents of the bag. Who would have the catalogue of models?
- Use the model list to see who smokes and who doesn’t and check that against the contents of the bags.
Hints for Events:
- The first paragraph is focused on the shoot taking place. Who hired who to provide something? What are they trying to show off?
- Take a look at the information in the ambulance about the drugs and the symptoms and causes. Does anything look familiar?
- For the second paragraph, consider what you discovered in the bags. Who provided the drugs? What are all the models drinking?
- Think about all you’ve learned so far about what the I.D.O.L can do.
Solution to Scenario 1:
Photos:
- Amy Wood
- Jennifer Gibson
- Eve Robertson
- Jennifer Gibson
- Amy Wood
- Eve Roberston
Names:
- Eve Robertson
- Jennifer Gibson
- Eugene Marmot
- Jack Nowak
- Marie Westlake
- Darius King
- Amy Wood
- Ellis Simpson
- Ridley Cano
- Sandra Harper
Bags:
- Sandra Harper
- Eve Roberston
- Jennifer Gibson
- Eugene Marmot
- Amy Wood
Events:
Eugene Marmot hired Sandra Harper to provide models for an O-Range commercial.
Before the shoot Sandra Harper secretly added Euphoria to the O-Range, to make the models happy.
This worked, so Jack Nowak aimed the I.D.O.L at the models to take their happy memories.
But Amy Wood’s allergy created an emergency, so the organizers had to call for medics.
Completing Scenario 1:
After solving the scenario of Eugene and Sandra spiking the O-Range, you’ll get additional evidence. It’s a note from Marie about Eugene’s poster design for the I.D.O.L.
Scenario 2: Boardroom Brawl
Words to Find
| Location | Words to Collect |
|---|---|
| Nathan Hoyle | deduced? |
| Live broadcast on the TV | live, broadcast |
| Speaker under the TV | mounted, speaker |
| Phone on the desk | phone, speaker |
| Man on the right, click the meeting minutes | board, headquarters, Nathan, Hoyle, Jasmine, Patel, Annette, Spender, Jeremy, Drake |
| [Second Screen] I.D.O.L | I.D.O.L, take, from, give, to |
| Jack Nowak | Nowak, Eugene |
| Jack Nowak, click the demo prep notes | Eugene, Tesa, =1 minute, =1 day, received, Spender, Marie |
| Woman next to Jack Nowak | Nevari, phone, Jack, board |
| Telephone | phone, speaker, overheard |
| Eugene Marmot | Marmot, Tim |
| Eugene’s drawing | predicted |
| Tim Spender | memory |
| Tim Spender, click the envelope | sealed, drawing, premonition |
| Tim Spender, click the pink ticket | Love, Motel |
| Tim Spender, click the notebook | Bay, Haven, New, Wells, demonstration, laboratory, headquarters, Annette |
| Marie Westlake | Westlake, Spender |
| Marie Westlake, click the note | Tristan, Dreyfuss, OPIG |
| Camera operator | gossip |
Hints to Solve the Scenario:
Hints for Names:
- Most of these people in the scenario will be familiar to you by now.
- You can use the Board meeting minutes to find out the rest of the names.
- Examine the scenario happening in the boardroom and look at Tim’s planner to get an idea of which of the two women is his wife.
- For the camera operator, check the NDA on Marie
Hints for Events I:
- You can use Tim Spender’s journal to work out where the laboratory is located, and what the team is doing.
- The second paragraph is focused on the transfer. At this point, we know memories are transferred by the I.D.O.L machine. Is there something that connects two people and shows a transfer has taken place?
Hints for Events II:
- The second part of the events is linked to what’s happening in the boardroom. What memories were discovered in the transfer?
- Consider how the memories came to be discovered and the result this is having.
- The location of the headquarters can also be understood from TIm’s planner.
Solution to Scenario 2:
Names:
- Jasmine Patel
- Annette Spender
- Nathan Hoyle
- Jeremy Drake
- Tim Spender
- Marie Westlake
- Eugene Marmot
- Jack Nowak
- Tesa Nevari
- Tristan Dreyfuss
Events I:
At OPIG’s laboratory in New Wells, the team held a demonstration to show that the I.D.O.L could take and give memory.
The I.D.O.L was used to take =1day’s worth of memory from Tim Spender and then give it to Eugene Marmot.
Events 2:
This included a memory of Jasmine Patel and Tim Spender at the Love Motel.
At the company’s headquarters in Bay Haven, the board received this memory via a live broadcast, prompting Annette Spender to attack Jasmine Patel.
Completing Scenario 2:
Once you’ve completed the second scenario, a helicopter will appear. Clicking it, you’ll see four flyers. Three are rejected suggestions to Nathan Holye about how to effectively use the I.D.O.L.
Scenario 3: Ancient Artifacts
Words to Find
| Location | Words to Collect |
|---|---|
| Giant statue in top left corner | memories |
| Green and yellow entertainment console | work |
| Open case, green inside with symbols | 1 minute, 1 day, 3 days, 1 month |
| I.D.O.L | I.D.O.L, lenses |
| Jack Nowak, click the calculator | add, subtract, multiply, divide |
| Jack Nowak, click the brown journal | disk, Echo, Secunda |
| Jack Nowak, click the tape recorder, then the first messagte | I.D.O.L, memories, take, from, give, to |
| Jack Nowak, click the tape recorder, then the second message | memories, more, I.D.O.L |
| Injured man on floor | Rowan Doyle |
| Injured man on floor, click him | spear, threw |
| Injured man on floor, click taser | Taser |
| Injured man on floor, click newspaper | Aurelia, Winston |
| Data disk | disk |
| Aurelia Winston | Jack, fled |
| Aurelia Winston, click the note | Aurelia, Jack, work, Oriel, Touissant |
| Aurelia Winston, click the tape recorder, then the first message | work, Echo, Secunda, memories, Nowak |
| Aurelia Winston, click the tape recorder, then the second message | Echo, Secunda, petrified, Nowak |
| Spaceship | more, all, together |
| Statue on right | Dhustan, Lok |
| Plaque on red statue | failed |
| Broken display cabinet | grabbed |
| Broken display cabinet, click the note | sirencry, alerted, harmoite, placated, veilforge, concealed, vaporon, vaporized |
Hints to Solve the Scenario
Hints for Events I:
- For the first paragraph, use the information on Jack Nowak and Aurelia Winston to determine what kind of events were taking place.
- Consider who Jack is working with and what they’re trying to show Aurelia.
- For the second paragraph, Jack’s tape recorder will also give you an insight into what happened after the initial test. Look at the lenses to help you determine what adjustments were made.
- For the final paragraph, look at the calculations Jack has made
Hints for Drawings:
- Click on the projection to pull up the story and see one of the names you’ll need
- Look at the shapes of the faces in the story
- Thankfully, there are limited options for each color
- Use your knowledge of the I.D.O.L to fill in the narrative
Hints for Events II:
- Now you know what happened in the drawings and first experiment, the second set of events includes what you can see in the scene.
- What happened when the experiment was changed? Think of the drawings.
- Follow the trail of destruction, starting with the display case. Think about what it says on the display case. What would this have prompted?
- Listen again to recordings about the aftermath of the test.
Solution to Scenario 3:
Events I:
At the museum, Jack Nowak first used the I.D.O.L to take =1 month’s worth of Echo Secunda’s memories from the disk and give them to Oriel Toussaint.
But Oriel Toussaint wanted more, so Jack Nowak used all the lenses together.
Jack Nowak thought this would add the effects of the lenses together. Instead, it caused the effects to multiply.
Drawings:
First, Ock takes all memories from Deer and gives them to a disk.
Next, Ock takes all memories from the disk and gives them to Crow. As a result, Crow becomes Deer.
Events II:
Immediately afterwards, Echo Secund grabbed a vaporon, which alerted Rowan Doyle.
When the vaporon failed to work, Echo Secunda threw a spear at Rowan Doyle, and fled.
Completing Scenario 3:
Finishing up the scenario will result in a statue appearing near the TV screens. When you click on it, you’ll see a story about a beaver and a wolf.
Scenario 4: Steelside Warehouse
The final scenario of the game takes us to Steelside Warehouse, which we learned about in Chapter 1.
Words to Find
| Location | Words to Collect |
|---|---|
| Ship with broken window on the right | wrecked, ship |
| Red container on the right | red container |
| Red container on the right, click the box on the left, then the journal | Harry, William, Luke, Hunter, Wolf, Phil |
| Red container on the right, click the box on the right, then the note | Harry, Luke, Hunter, Orion, Elijah, Funny, Phil |
| Group of men by the fire, man on the far right | Luke |
| Brown container on left | brown, container |
| Brown container on left, click the box, then the note | Scrawny, Marvin, Hunter, Wolf, Luke, Dirty, William, memories |
| [Inside Building] garage on the left, click the open drawer, then the journal | Euphoria, Sunnies, Cutter, Steelside, warehouse, Elijah, SInclair, body, Wolf |
| [Inside Building] garage on the right, click the notice on the board | Scrawny, Marvin, Luke, Brown, Harry, Stone, Dirty, William, Orion, Sky, Funny, Phil, Elijah, trouble |
| [Inside Building] garage on the right, click the pile of books, then the note | I.D.O.L, take, give, some, all |
| [Inside Building] garage on the right, click the pile of books, then the journal | trouble, Luke, assistant, experimented |
| [Sea Breeze Boat in the Distance] click the name | Sea, Breeze |
| [Sea Breeze Boat in the Distance] click the porthole, then the journal | avoid, trouble, live, broadcast |
| [Party on the Sea Breeze] click the equipment at the back | caused, sabotage, synthesizer |
| [Party on the Sea Breeze] man on the left | Brock |
| [Party on the Sea Breeze] man on the left, then the notes | Hatz |
| [Party on the Sea Breeze] woman in glasses | Tucker |
| [Party on the Sea Breeze] woman in glasses, click the flyer | Fairchild |
| [Party on the Sea Breeze] man in pink shirt | Cordelia, Olivia |
| [Party on the Sea Breeze] man in pink shirt, click the flyer | Sterling |
| [Party on the Sea Breeze] woman in strapless white dress | musical, skills, Gabriel |
| [Party on the Sea Breeze] woman in strapless white dress, click the note | Prescott, Gabriel, Olivia, Girard |
| [Party on the Sea Breeze] woman on far right | Arabella |
| [Party on the Sea Breeze] hat on the floor | Cordelia |
Hints to Solve the Scenario:
Hints for Dwellings:
- In one of the summary notes, the way that dwellings are given out to people is explained.
- The dialogue from the inhabitants also reinforces the way the dwellings are organized.
Hints for Timeline:
- Use the same information from the Dwellings section to help with the Timeline
- Investigate the notice board in the building to get the 6 options and full names
- Check journal entries to see the Residents mentioned. Use clues like “experienced” to place them, remembering how dwellings are assigned
Hints for Residents:
- With the timeline, it’s easier to place the people in order
- However, some people have left, so remember that when choosing who is at the top
- There is also references in a journal to someone being in the warehouse, so someone will be skipped from the timeline
Hints for: Game
- The game involves 3 men and 3 women, you need to deduce their real names and who they’re responding as
- Check the contents of their pockets to see who they’ve been assigned to answer as
- You should also check their items for things like business cards that will help you with last names
- One of them has an invitation that has a full name. If you fill in the last names of four of them, it can only fit one person.
- Use the digicam above everyone. Watch it backward as you know the order everyone is standing in to work out who is who
- Lastly, use dialogue to match names to characters
Hints for Summer:
- The summer events can be understood from the journals in the containers.
- Look at the garages in the warehouse. Read the journal and the noticeboard and consider what might be taking place in “secret”. Look for symbols to give you a clue to who is running things
- Two photographs are near a note about an “effect” being complete. What might this be?
Hints for Autumn:
- The autumn events are what we can see taking place. We know this because the date of the party is mentioned on the invite.
- Check the journals again in the warehouse to see how it connects to people on the boat
- Someone also participated in a live broadcast. Who might this be?
- Use the digicam on the boat
Solution to Scenario 4:
Dwellings:
| Rating | Room |
|---|---|
| Best | Brown container, bed with yellow pillow |
| Second Best | Red container, bed with poster of a woman above it |
| Second Worst | Red container, bed with pink pillow |
| Worst | Smashed boat, bed with ripped pillow |
Timeline:
- Scrawny Marvin
- Harry Stone
- Dirty Williams
- Luke Brown
- Orion Sky
- Funny Phil
Residents:
| Resident Picture | Name |
|---|---|
| Dead man (Top) | Harry Stone |
| Man in black hat (Second) | Funny Phil |
| Man in red hat with badges (Bottom Left) | Orion Sky |
| Man in green hat (Bottom Right) | Dirty William |
Game:
| Real Name | Answered As |
|---|---|
| Tucker Hatz | Brock Sterling |
| Brock Sterling | Olivia Girard |
| Arabella Fairchild | Tucker Hatz |
| Cordelia Prescott | Gabriel Girard |
| Olivia Girard | Arabella Fairchild |
Summer:
Hunter Wolf secretly experimented in the Steelside warehouse.
In June, when Elijah Sinclair appeared and caused trouble, Hunter Wolf used the I.D.O.L on Luke Brown to take all memories, and then on Elijah Sinclair to give all memories.
As a result, Luke Brown got a new body and became Hunter Wolf’s assistant.
Autumn:
In September, Hunter Wolf used the I.D.O.L on Harry Stone to take all memories, and then on Gabriel Girard, who was on the Sea Breeze, to give all memories using a live broadcast.
During the party, Harry Stone sabotaged a synthesizer to avoid revealing a lack of musical skill.
Completing Scenario 4:
Once you’ve finished with scenario 4, a statue will appear at the top of the TV screens. Click on it to see articles about a game show going wrong and one about the CEO of Hesperia.
Interacting with this additional clue will reveal a final one, which is a letter written to Jack Nowak from Marie Westlake.
Chapter 5 Conclusion:
With everything you’ve learned about the I.D.O.L, it’s time to solve the puzzle of the Idol Rules.
Chapter 5 Hints:
- Use evidence from the scenarios to fill in the blanks for the symbols, and what it means when they’re combined.
- Think about what is transferred to the data disk that you’ve learned from this chapter and previous.
- To solve what the symbols mean in the square, think about Tesa Nevari’s work and what the I.D.O.L is supposed to do, but what it accidentally did.
- The Ancient Artifacts scenario and the I.D.O.L guide will help significantly to solve the clues.
- Solve the cartoon last, after working out the red and blue of the I.D.O.L crystal
Chapter 5 Solution:
Lens Symbols:
- 1 Month
- 3 Days
- 1 Day
- 1 Minute
- All
Data Disk:
Red pips show how much memory is stored on a disk. Disks never deplete.
Symbols:
- Take (bottom left)
- Give (top left)
- Matter (center)
- Memory (top right)
- Heat (bottom right)
Crystals:
When the crystal is red, the I.D.O.L is full and the take command does nothing. When the crystal is blue, the I.D.O.L is empty. To empty the I.D.O.L, use the give command on either an empty disk or a conscious person.
Comic:
| Comic | Icons |
|---|---|
| 1 | Blue Crystal |
| 2 | Red Crystal, Red Crystal on eyes, empty brain |
| 3 | Red crystal, blue brain, yellow brain |
| 4 | Blue crystal, two pink brains |
Congratulations on completing the five chapters of The Rise of the Golden Idol. There’s just one more section to complete to finish the game entirely, so head over to our Final Clash page.




