The Rise of the Golden Idol case continues with Chapter 5: The Pinnacle. After seeing the effect of memory transfers and how the testing connects to previous chapters, it’s time for the fifth and final one. This walkthrough for Chapter 5 will tell you where to find all words, the locations to look at, and how to solve each of the scenarios.

If you prefer a video walkthrough, all puzzle solutions are available here (with no commentary)

Jump To:

Scenario 1: Beach Trip

Words to Find

LocationWords to Collect
Women in orange bikini with the umbrellaWestlake
Woman in orange bikini with the hatDarius
Eugene MarmotSandra, Genius, Jack
MachineI.D.O.L
Machine, click the panel on the leftgive, take, heat, memories
Marie Westlake, click the noteO-Range, commercial, lab staff, King, Nowak, I.D.O.L
Man with the cameraMarmot, added
Man with the camera, click the noteO-Range, Marie, Westlake
Green bag, click notemodels
Green bag, click second noteAdrian
[Inside Van] Medic at foot of the beddestroyed, dead
[Inside Van] Girl receiving medical treatmentmemories
[Inside Van] Medic on the rightHarper
[Inside Van] Ambulance duty listRidley, Cano, Ellis, Simpson, medics
[Inside Van] Woman with blue hair, click first noteprovided, Eugene, Marmot
[Inside Van] Bag with a circleoverdose, poisoning, allergy
[Inside Van] Bag with cross, click noteSunnies, Europhia, Crystal, Portal, energetic, happy, numb, trippy

Hints to Solve the Scenario:

Hints for Photos:

  • Start with the briefcase in the van and use the Luxe Catalogue to help work out the girls
  • Use the distinguishing features of the girls such as beauty marks. Only three of them don’t have beauty marks, and there are two girls without them in the photo.
  • Consider hair types but length can change.

Hints for Names:

  • Three characters are recurring, so you’ll be able to fill them in right away.
  • After working out the photos, you’ll have the names of the girls. Look for similarities between the photos such as earrings to help identify them.
  • Dialogue will help you find out the first names of the photographer and agent.
  • Check the notes in people’s pockets to work out last names

Hints for Bags:

  • Most of the bags have lipstick in, and you can compare these to the photos to easily identify the owners.
  • Consider the contents of the bag. Who would have the catalogue of models?
  • Use the model list to see who smokes and who doesn’t and check that against the contents of the bags.

Hints for Events:

  • The first paragraph is focused on the shoot taking place. Who hired who to provide something? What are they trying to show off?
  • Take a look at the information in the ambulance about the drugs and the symptoms and causes. Does anything look familiar?
  • For the second paragraph, consider what you discovered in the bags. Who provided the drugs? What are all the models drinking?
  • Think about all you’ve learned so far about what the I.D.O.L can do.

Solution to Scenario 1:

Photos:

  • Amy Wood
  • Jennifer Gibson
  • Eve Robertson
  • Jennifer Gibson
  • Amy Wood
  • Eve Roberston

Names:

  • Eve Robertson
  • Jennifer Gibson
  • Eugene Marmot
  • Jack Nowak
  • Marie Westlake
  • Darius King
  • Amy Wood
  • Ellis Simpson
  • Ridley Cano
  • Sandra Harper

Bags:

  • Sandra Harper
  • Eve Roberston
  • Jennifer Gibson
  • Eugene Marmot
  • Amy Wood

Events:

Eugene Marmot hired Sandra Harper to provide models for an O-Range commercial.

Before the shoot Sandra Harper secretly added Euphoria to the O-Range, to make the models happy.

This worked, so Jack Nowak aimed the I.D.O.L at the models to take their happy memories.

But Amy Wood’s allergy created an emergency, so the organizers had to call for medics.

Completing Scenario 1:

After solving the scenario of Eugene and Sandra spiking the O-Range, you’ll get additional evidence. It’s a note from Marie about Eugene’s poster design for the I.D.O.L.

Scenario 2: Boardroom Brawl

Words to Find

LocationWords to Collect
Nathan Hoylededuced?
Live broadcast on the TVlive, broadcast
Speaker under the TVmounted, speaker
Phone on the deskphone, speaker
Man on the right, click the meeting minutesboard, headquarters, Nathan, Hoyle, Jasmine, Patel, Annette, Spender, Jeremy, Drake
[Second Screen] I.D.O.LI.D.O.L, take, from, give, to
Jack NowakNowak, Eugene
Jack Nowak, click the demo prep notesEugene, Tesa, =1 minute, =1 day, received, Spender, Marie
Woman next to Jack NowakNevari, phone, Jack, board
Telephonephone, speaker, overheard
Eugene MarmotMarmot, Tim
Eugene’s drawingpredicted
Tim Spendermemory
Tim Spender, click the envelopesealed, drawing, premonition
Tim Spender, click the pink ticketLove, Motel
Tim Spender, click the notebookBay, Haven, New, Wells, demonstration, laboratory, headquarters, Annette
Marie WestlakeWestlake, Spender
Marie Westlake, click the noteTristan, Dreyfuss, OPIG
Camera operatorgossip

Hints to Solve the Scenario:

Hints for Names:

  • Most of these people in the scenario will be familiar to you by now.
  • You can use the Board meeting minutes to find out the rest of the names.
  • Examine the scenario happening in the boardroom and look at Tim’s planner to get an idea of which of the two women is his wife.
  • For the camera operator, check the NDA on Marie

Hints for Events I:

  • You can use Tim Spender’s journal to work out where the laboratory is located, and what the team is doing.
  • The second paragraph is focused on the transfer. At this point, we know memories are transferred by the I.D.O.L machine. Is there something that connects two people and shows a transfer has taken place?

Hints for Events II:

  • The second part of the events is linked to what’s happening in the boardroom. What memories were discovered in the transfer?
  • Consider how the memories came to be discovered and the result this is having.
  • The location of the headquarters can also be understood from TIm’s planner.

Solution to Scenario 2:

Names:

  • Jasmine Patel
  • Annette Spender
  • Nathan Hoyle
  • Jeremy Drake
  • Tim Spender
  • Marie Westlake
  • Eugene Marmot
  • Jack Nowak
  • Tesa Nevari
  • Tristan Dreyfuss

Events I:

At OPIG’s laboratory in New Wells, the team held a demonstration to show that the I.D.O.L could take and give memory.

The I.D.O.L was used to take =1day’s worth of memory from Tim Spender and then give it to Eugene Marmot.

Events 2:

This included a memory of Jasmine Patel and Tim Spender at the Love Motel.

At the company’s headquarters in Bay Haven, the board received this memory via a live broadcast, prompting Annette Spender to attack Jasmine Patel.

Completing Scenario 2:

Once you’ve completed the second scenario, a helicopter will appear. Clicking it, you’ll see four flyers. Three are rejected suggestions to Nathan Holye about how to effectively use the I.D.O.L.

Scenario 3: Ancient Artifacts

Words to Find

LocationWords to Collect
Giant statue in top left cornermemories
Green and yellow entertainment consolework
Open case, green inside with symbols1 minute, 1 day, 3 days, 1 month
I.D.O.LI.D.O.L, lenses
Jack Nowak, click the calculatoradd, subtract, multiply, divide
Jack Nowak, click the brown journaldisk, Echo, Secunda
Jack Nowak, click the tape recorder, then the first messagteI.D.O.L, memories, take, from, give, to
Jack Nowak, click the tape recorder, then the second messagememories, more, I.D.O.L
Injured man on floorRowan Doyle
Injured man on floor, click himspear, threw
Injured man on floor, click taserTaser
Injured man on floor, click newspaperAurelia, Winston
Data diskdisk
Aurelia WinstonJack, fled
Aurelia Winston, click the noteAurelia, Jack, work, Oriel, Touissant
Aurelia Winston, click the tape recorder, then the first messagework, Echo, Secunda, memories, Nowak
Aurelia Winston, click the tape recorder, then the second messageEcho, Secunda, petrified, Nowak
Spaceshipmore, all, together
Statue on rightDhustan, Lok
Plaque on red statuefailed
Broken display cabinetgrabbed
Broken display cabinet, click the notesirencry, alerted, harmoite, placated, veilforge, concealed, vaporon, vaporized

Hints to Solve the Scenario

Hints for Events I:

  • For the first paragraph, use the information on Jack Nowak and Aurelia Winston to determine what kind of events were taking place.
  • Consider who Jack is working with and what they’re trying to show Aurelia.
  • For the second paragraph, Jack’s tape recorder will also give you an insight into what happened after the initial test. Look at the lenses to help you determine what adjustments were made.
  • For the final paragraph, look at the calculations Jack has made

Hints for Drawings:

  • Click on the projection to pull up the story and see one of the names you’ll need
  • Look at the shapes of the faces in the story
  • Thankfully, there are limited options for each color
  • Use your knowledge of the I.D.O.L to fill in the narrative

Hints for Events II:

  • Now you know what happened in the drawings and first experiment, the second set of events includes what you can see in the scene.
  • What happened when the experiment was changed? Think of the drawings.
  • Follow the trail of destruction, starting with the display case. Think about what it says on the display case. What would this have prompted?
  • Listen again to recordings about the aftermath of the test.

Solution to Scenario 3:

Events I:

At the museum, Jack Nowak first used the I.D.O.L to take =1 month’s worth of Echo Secunda’s memories from the disk and give them to Oriel Toussaint.

But Oriel Toussaint wanted more, so Jack Nowak used all the lenses together.

Jack Nowak thought this would add the effects of the lenses together. Instead, it caused the effects to multiply.

Drawings:

First, Ock takes all memories from Deer and gives them to a disk.

Next, Ock takes all memories from the disk and gives them to Crow. As a result, Crow becomes Deer.

Events II:

Immediately afterwards, Echo Secund grabbed a vaporon, which alerted Rowan Doyle.

When the vaporon failed to work, Echo Secunda threw a spear at Rowan Doyle, and fled.

Completing Scenario 3:

Finishing up the scenario will result in a statue appearing near the TV screens. When you click on it, you’ll see a story about a beaver and a wolf.

Scenario 4: Steelside Warehouse

The final scenario of the game takes us to Steelside Warehouse, which we learned about in Chapter 1.

Words to Find

LocationWords to Collect
Ship with broken window on the rightwrecked, ship
Red container on the rightred container
Red container on the right, click the box on the left, then the journalHarry, William, Luke, Hunter, Wolf, Phil
Red container on the right, click the box on the right, then the noteHarry, Luke, Hunter, Orion, Elijah, Funny, Phil
Group of men by the fire, man on the far rightLuke
Brown container on leftbrown, container
Brown container on left, click the box, then the noteScrawny, Marvin, Hunter, Wolf, Luke, Dirty, William, memories
[Inside Building] garage on the left, click the open drawer, then the journalEuphoria, Sunnies, Cutter, Steelside, warehouse, Elijah, SInclair, body, Wolf
[Inside Building] garage on the right, click the notice on the boardScrawny, Marvin, Luke, Brown, Harry, Stone, Dirty, William, Orion, Sky, Funny, Phil, Elijah, trouble
[Inside Building] garage on the right, click the pile of books, then the noteI.D.O.L, take, give, some, all
[Inside Building] garage on the right, click the pile of books, then the journaltrouble, Luke, assistant, experimented
[Sea Breeze Boat in the Distance] click the nameSea, Breeze
[Sea Breeze Boat in the Distance] click the porthole, then the journalavoid, trouble, live, broadcast
[Party on the Sea Breeze] click the equipment at the backcaused, sabotage, synthesizer
[Party on the Sea Breeze] man on the leftBrock
[Party on the Sea Breeze] man on the left, then the notesHatz
[Party on the Sea Breeze] woman in glassesTucker
[Party on the Sea Breeze] woman in glasses, click the flyerFairchild
[Party on the Sea Breeze] man in pink shirtCordelia, Olivia
[Party on the Sea Breeze] man in pink shirt, click the flyerSterling
[Party on the Sea Breeze] woman in strapless white dressmusical, skills, Gabriel
[Party on the Sea Breeze] woman in strapless white dress, click the notePrescott, Gabriel, Olivia, Girard
[Party on the Sea Breeze] woman on far rightArabella
[Party on the Sea Breeze] hat on the floorCordelia

Hints to Solve the Scenario:

Hints for Dwellings:

  • In one of the summary notes, the way that dwellings are given out to people is explained.
  • The dialogue from the inhabitants also reinforces the way the dwellings are organized.

Hints for Timeline:

  • Use the same information from the Dwellings section to help with the Timeline
  • Investigate the notice board in the building to get the 6 options and full names
  • Check journal entries to see the Residents mentioned. Use clues like “experienced” to place them, remembering how dwellings are assigned

Hints for Residents:

  • With the timeline, it’s easier to place the people in order
  • However, some people have left, so remember that when choosing who is at the top
  • There is also references in a journal to someone being in the warehouse, so someone will be skipped from the timeline

Hints for: Game

  • The game involves 3 men and 3 women, you need to deduce their real names and who they’re responding as
  • Check the contents of their pockets to see who they’ve been assigned to answer as
  • You should also check their items for things like business cards that will help you with last names
  • One of them has an invitation that has a full name. If you fill in the last names of four of them, it can only fit one person.
  • Use the digicam above everyone. Watch it backward as you know the order everyone is standing in to work out who is who
  • Lastly, use dialogue to match names to characters

Hints for Summer:

  • The summer events can be understood from the journals in the containers.
  • Look at the garages in the warehouse. Read the journal and the noticeboard and consider what might be taking place in “secret”. Look for symbols to give you a clue to who is running things
  • Two photographs are near a note about an “effect” being complete. What might this be?

Hints for Autumn:

  • The autumn events are what we can see taking place. We know this because the date of the party is mentioned on the invite.
  • Check the journals again in the warehouse to see how it connects to people on the boat
  • Someone also participated in a live broadcast. Who might this be?
  • Use the digicam on the boat

Solution to Scenario 4:

Dwellings:

RatingRoom
BestBrown container, bed with yellow pillow
Second BestRed container, bed with poster of a woman above it
Second WorstRed container, bed with pink pillow
WorstSmashed boat, bed with ripped pillow

Timeline:

  • Scrawny Marvin
  • Harry Stone
  • Dirty Williams
  • Luke Brown
  • Orion Sky
  • Funny Phil

Residents:

Resident Picture Name
Dead man (Top)Harry Stone
Man in black hat (Second)Funny Phil
Man in red hat with badges (Bottom Left)Orion Sky
Man in green hat (Bottom Right)Dirty William

Game:

Real NameAnswered As
Tucker HatzBrock Sterling
Brock SterlingOlivia Girard
Arabella FairchildTucker Hatz
Cordelia PrescottGabriel Girard
Olivia GirardArabella Fairchild

Summer:

Hunter Wolf secretly experimented in the Steelside warehouse.

In June, when Elijah Sinclair appeared and caused trouble, Hunter Wolf used the I.D.O.L on Luke Brown to take all memories, and then on Elijah Sinclair to give all memories.

As a result, Luke Brown got a new body and became Hunter Wolf’s assistant.

Autumn:

In September, Hunter Wolf used the I.D.O.L on Harry Stone to take all memories, and then on Gabriel Girard, who was on the Sea Breeze, to give all memories using a live broadcast.

During the party, Harry Stone sabotaged a synthesizer to avoid revealing a lack of musical skill.

Completing Scenario 4:

Once you’ve finished with scenario 4, a statue will appear at the top of the TV screens. Click on it to see articles about a game show going wrong and one about the CEO of Hesperia.

Interacting with this additional clue will reveal a final one, which is a letter written to Jack Nowak from Marie Westlake.

Chapter 5 Conclusion:

With everything you’ve learned about the I.D.O.L, it’s time to solve the puzzle of the Idol Rules.

Chapter 5 Hints:

  • Use evidence from the scenarios to fill in the blanks for the symbols, and what it means when they’re combined.
  • Think about what is transferred to the data disk that you’ve learned from this chapter and previous.
  • To solve what the symbols mean in the square, think about Tesa Nevari’s work and what the I.D.O.L is supposed to do, but what it accidentally did.
  • The Ancient Artifacts scenario and the I.D.O.L guide will help significantly to solve the clues.
  • Solve the cartoon last, after working out the red and blue of the I.D.O.L crystal

Chapter 5 Solution:

Lens Symbols:

  • 1 Month
  • 3 Days
  • 1 Day
  • 1 Minute
  • All

Data Disk:

Red pips show how much memory is stored on a disk. Disks never deplete.

Symbols:

  • Take (bottom left)
  • Give (top left)
  • Matter (center)
  • Memory (top right)
  • Heat (bottom right)

Crystals:

When the crystal is red, the I.D.O.L is full and the take command does nothing. When the crystal is blue, the I.D.O.L is empty. To empty the I.D.O.L, use the give command on either an empty disk or a conscious person.

Comic:

Comic Icons
1Blue Crystal
2Red Crystal, Red Crystal on eyes, empty brain
3Red crystal, blue brain, yellow brain
4Blue crystal, two pink brains

Trending